Socrative v Kahoot – A Comparison

Formative assessment through the means of digital technology has become very popular in recent times, and has been accentuated by the move to remote / blended learning in the Covid-19 context. Kahoot and Socrative are two of the most popular formative assessment applications. This blog post will look at the pros and cons of the two platforms, before recommending how each could be used in the classroom context. Kahoot! The…

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Promethean – The State of Technology in Education 2020/21 (UK&I EDITION)

Promethean published their 5th Annual Report “The State of Technology in Education 2020/21 (UK&I EDITION) early last month. The opinions of over 2,000 Principals, Senior Management Teams, School IT Staff and Teachers were gathered last spring during the School Covid 19 closures while teachers and students were engaged in working remotely from home relying on technology for teaching, communicating and engaging with their pupils. Respondents to this year’s report were…

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The BBC Micro:bit. A powerful tool for classroom coding

There has been a growing move towards the introduction of coding platforms and applications like Scratch and Hour of Code into our classrooms. Most teachers have by now, heard of and used these applications within their classes. In many schools there are students creating amazing projects during their school hours as well as in after school clubs. These tools are proven to help students develop an array of skills such…

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STEM Education Policy Statement 2017-2026

Today the Minister for Education and Skills, Richard Bruton, T.D. today launched his Department’s STEM Education Policy Statement 2017-2026 and Implementation Plan 2017-2019. The Minister is taking a long-term view on developing STEM learning across the entire school system from Early Childhood to Leaving Cert. He stated at the launch event I have set the ambition to make Ireland’s education and training service the best in Europe by 2026. We…

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STEM – New Plan on its way

Towards a STEM Education Policy Statement and Implementation Plan for Schools The Department of Education and Skills are currently developing a STEM Education Policy Statement and Implementation Plan for Schools. The Department’s work in this area is being informed by the STEM Education in the Irish School System report. The report contains 47 suggested actions that the Department should undertake to enhance the STEM learning in schools. One chapter of…

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A Digital Journey in Europe – Erasmus+ Project

Our school is the coordinating partner for this three year Erasmus+ project involving ten schools and three universities. The three Irish schools involved, Sacred Heart SNS, Killinarden, St Mark’s SNS, Springfield and Lissigiveen NS, Killarney all have gained Digital Schools of Distinction status. The three partners from Denmark Søhusskolen, Provstegårdskolen and Højby Skole are all based in the city of Odense, with one of the schools involved in a national project…

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Shaping the future – How Technology Can Lead to Educational Transformation

Last month David Puttnam, Digital Champion of Ireland, was in St Patrick’s College Drumcondra to officially launch ‘Shaping the future – How technology can lead to educational transformation’, a new publication edited by Deirdre Butler, Kevin Marshall and Margaret Leahy. The twenty-first century presents challenges and opportunities in equal magnitude to policy makers for information and communications technology (ICT) use in education. In today’s world of a changing workforce, rapid…

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Minding Our Language

Our tendency to over promise the impact of ICT … March 13th is Digital Learning Day in the United States where “all teachers, librarians, media specialists, principals, parents, community members, and administrators from public, private, charter, and home-school settings” are asked to “try something new on Digital Learning Day and share what they learned”. It sounds like a good idea, particularly giving all those involved in education “permission” to try…

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Mission V

My class have been given a great opportunity to participate in the re-launched Mission V project. Mission V was previously run during the 2011-2012 school year.  Mission V provides the opportunity for primary pupils to learn through a game based environment. The pupils will be empowered to learn programming skills in a highly creative environment. Instead of pupils being users of ICT (using social media, playing games, etc.) they will…

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IWBs – Time to dismantle the Trojan Horse?

Roughly 80-90% of Irish primary classrooms have an Interactive Whiteboard, (IWB). However, now that they are part of the furniture in most Irish classrooms, what have we learned? When IWBs came out, I spent a lot of time reviewing them and finding out which board offered the best value and service. I was convinced that a board that could be interacted with using touch was superior to pen-based ones. I…

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