Minecraft in the Classroom. But Why?

Minecraft, A game designed to allow players to build worlds and play collaboratively has gained great traction in previous years for its advantages as an educational resource. So much so that Microsoft have released an educational addition of the game which comes stock piled with lessons, resources and worlds for students and teachers to use in their classrooms. Minecraft Education is being used in classrooms throughout Ireland and the world…

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TeachNet CPD Summer 2018

For Summer 2018, TeachNet are offering seven EPV Day Approved courses, to help you and your school achieve effective ICT integration into teaching and learning, including two new blended (Face-to-face and online) courses, ‘Making Sense of Minecraft for Education’ and ‘Enhancing 21st Skills using Microsoft Tools’, developed in association with Microsoft Education and hosted in DreamSpace, their new immersive teaching and learning centre. TeachNet’s online courses bring together the expertise of St.…

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Microsoft Educator Community – Have you explored it yet?

Earlier this year, Microsoft launched a new website for their Educator Community with many new additions and features for educators around the world to enjoy and exploit. It is accessible at www.education.microsoft.com and offers teachers a wealth of resources and features including courses, classroom resources, lesson plans, options to connect with other educators and to connect your students with students around the world. The Educator Community seems to be developing continuously and provides…

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Transmedia Storytelling

Jason Ohler is an enthusiastic proponent of Digital Storytelling and Literacy. In 2005 Jason spent some time in Cork as part of a program called “Stories of Culture and Place” in association with the University of Alasks’s Geography Program. He helped pupils create stories with original artwork and then edit them into a production using a green screen (Chroma screen) environment. You can read about the process here on Jason’s…

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Future Creators

Supporting Teenage Digital Creativity Young people today are often referred to as Digital Natives  or having grown up digital. However all too often many Irish teenagers don’t have sufficient opportunities to develop their digital media skills in school. Yet teenagers today use digital technology regularly outside of school mainly to consume media and to communicate using a range of social media tools. Such activity tends to be quite passive and…

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Web Literacy Classes from Mozilla

The Internet is all-pervasive in today’s world and it is increasingly becoming an essential element of all our lives. There is now a real need to educate all in society on how to use this powerful technology in meaningful ways. All too often people only use it to navigate and consume other people’s ideas and content online but there is so much more we can do. Lisa Neilsen, the Innovative…

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So what tablet should I buy?

This is the question schools typically ask when they are considering investing in tablet devices for their schools. However, all too often this is not the right question to start with. A recent report (PDF) commissioned by the Association of Community and Comprehensive Schools (ACCS)  and compiled by H2 Learning recommends that schools consider why they need to buy such devices. Schools need to have a clear rationale for investing…

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ShowMe – A Dynamic Teaching Tool

Create beautiful tutorials with the tap of your finger. The ShowMe application is a dynamic presentation and creation application available on both iPad and Android tablets. ShowMe provides an iPad app and a web-based interface for accessing the ShowMe database as well as your own presentations. It is a free download from Android and App Store. This application can be seen at the ‘Applying’ level on Bloom’s Taxonomy for iPads…

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Morph your own Avatar on Morfo

Morfo App is not specifically designed for educational settings but this application, available both for Apple and Android devices can be used to great effect in the classroom. The app itself was designed for entertainment bringing people, pets and TV personalities to life. The following post will attempt to give a ‘walkthrough’ for a teacher or student interested in integrating this resource into a unit of work in SESE History,…

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