ATS STEM Project partners at the kick-off meeting in DCU this week

Launch of ATS STEM

This week saw the kick-off meeting for H2 Learning’s new Key Action 3 Project, ATS STEM. The new project focuses on the area of STEM education and builds on two previously successful Key Action 3 Projects, EUFOLIO and ATS 2020. Over 12 months ago now H2 led the development of a preproposal submission with support from our partner organisations, and this week we all came together in Dublin City University…

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Power-up for TECH_WEEK 2019

TECH_WEEK, Ireland’s nationwide annual festival of technology runs from May 11th – 18th. Aimed at students, parents and the general public, Tech Week is made up of a range of classroom and community activities happening in libraries, schools, community centres and many other locations.  Activities provide hands-on opportunities to learn about how computing and related technology are shaping every area of life: education, health, environment, social interaction, leisure, citizenship…the list…

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Microsoft HoloLens 2, The future of Mixed Reality Learning environments

In February, Microsoft launched their newest Mixed reality headset. This piece of kit is noteworthy because although it is out of reach of our schools now, it may open the door to mixed reality learning environments down the road. The headset, which is beautifully crafted, allows users to mix hologram images with their real life environment. The sleek fit, high end technology, pin point resolution and easy to use interface…

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Engineers Week 2019

Engineers Week 2019 kicks off this Saturday March 2nd and boasts another jam packed programme for primary and secondary students nationwide. Engineer’s Week, is a week long festival of events to celebrate the world of engineering in Ireland. From spaceships to ice skates, bubbles in chocolate bars, to life-saving medical treatments, engineering permeates every part of our lives. However, not enough young people think of it as a possible future…

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Microsoft Sway

Recently I was preparing notes for a Continued Professional Development (CPD) session on Digital Storytelling and compiling as comprehensive a list as possible of tools that can be used in the classroom to create Digital Stories. PowerPoint was to close off my list and as I was running a final double check on the list I realised that I had completely overlooked Microsoft Sway and so it was added. During…

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Virtual Reality in the classroom, A Tallaght Project.

By now, Virtual reality is a term we have become well accustomed to. Virtual reality is in the media and is used frequently in gaming applications. An exciting new project however is taking place in classrooms across the west of Dublin. A group of schools have come together as part of the Digital Clusters Project to collectively delve into the world of virtual reality education. St. Marks SNS, St. Anne’s…

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STEM Learning in Minecraft

The Innovating Pedagogy 2019 report: Exploring new forms of teaching, learning and assessment, to guide educators and policy makers was recently released by the Open University.  This is the 7th report in the Innovating Pedagogy series and this year the report highlights 10 forms of learning that are already in currency but have not yet had a profound influence on education.  The report states that  “the core of learning is found not in what is defined…

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